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  1. nastypass

    Meursault vs Eifie: Birbs and Barbs (and Bugs)

    okay i swear i had a plan for this, once upon a time, but i definitely forgot it. that infernape was just way too interesting to think about battling. uh, Flame Charge ~ Fire Blast ~ Fire Blast, i guess
  2. nastypass

    Meursault vs Eifie: Birbs and Barbs (and Bugs)

    Mud Slap ~ Air Cutter ~ Air Cutter hax for the hax god
  3. nastypass

    Meursault vs Eifie: Birbs and Barbs (and Bugs)

    woah wait, since when do single-action commands of charge turn moves have reduced priority? that's not a thing i have seen anywhere and i most certainly have not been reffing them like that
  4. nastypass

    Meursault vs Eifie: Birbs and Barbs (and Bugs)

    HAHA HOLY CRAP IT ACTUALLY BURNED!! NICE ONE REI okay Minako I need you to open with a Sky Attack on Cirrus, so Rei can knock him out with a Flamethrower right after. Rei, keep trying to hit Cirrus with Flamethrowers as long as he's conscious, but Flame Charge into Okuni if you can't hit him...
  5. nastypass

    Meursault vs Eifie: Birbs and Barbs (and Bugs)

    Yesss that was an excellent intro, a+ Also Rei isnt Sailor Mars just yet, so dont worry about characterization! :p Fire Blast ~ Heat Wave (wait) ~ Fire Blast cmooon get burnt
  6. nastypass

    Meursault vs Eifie: Birbs and Barbs (and Bugs)

    Rei: Wild Charge into Cirrus if you can hit her, or Heat Wave if she's flying. Minako: take off and start Air Cutting into Okuni. Rei: Wild Charge@Cirrus/Heat Wave x3 Minako: Air Cutter@Okuni x3
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